In a UX case study, the persona phase can be an important component that involves the creation of detailed and fictional user profiles to represent the target audience for a product or service. This stage help to improve the design process by developing a deep understanding of the user's needs, behaviors, and goals. Making a relatable representation of the end-users, personas can guide the decisions throughout the design process, ensuring that the final product aligns with the specific needs and preferences of the target audience.
For this project, with the information gathered from the client, I was able to create a persona that meets most of the company’s customers. It helped to find the pain points and main goals for the project.
During this phase of the project, I intend to conduct a comprehensive analysis of competitors and similar-companies websites. This involves identifying best practices, areas for improvement, and problems to avoid when re-designing and creating the e-commerce website.
To facilitate the identification of positive and negative aspects, I used a color-coded system, using green for what I think being a good practice, orange for aspects with room for improvement, and red for practices to avoid during the project.
This approach allows me to not only find inspiration from competitors' websites, but also critically analyze what will contribute positively or negatively to the project.
In this stage, I reunited all available information from the preceding steps, conducting a thorough analysis and structuring it into relevant categories.
The card sorting process facilitated a clear comprehension of the project’s main objectives, identified areas for improvement, and highlighted key challenges uncovered during the research.
This visual representation helps the project by delineating essential focal points and establishing priorities for the next phases of the case study.
A User Journey Map shows a hypothetical journey of how a user interacts with a digital product. This outlines various points and experiences a user undergoes from the initial awareness of the product to the final interaction.
This journey starts when the user has the intention to search for wood machinery/ tools and ends when the user gets the confirmation of his purchase.
Using a User Journey Map in the UX Process helps to recognize the user's interactions, showing any pain points or challenges they may find along the way while buying or searching for wood tools.
A flow diagram is an important tool during the UX process, it allows to visually map out the user journey and interactions within a product. The flow diagram shows the sequence of steps a user takes to accomplish a specific task.
The information gathered during the preceding steps helped me to formulate the project flow. This visual representation helps to identify potential pain points, areas for improvement for a better user experience
For this project, the flow diagram shows the process from the moment the user visits the website and the last part is the order confirmation. During the process, the flow diagram shows different paths to do different tasks.
This step plays a crucial role in visualizing the screens and their interactions. By aligning with user flow, initiating the process of manually sketching the screens and establishing the flow, this will help the project to be more manageable.
Sketching serves as a rapid iteration method, enabling me to explore different design possibilities. I incorporate annotations within the sketches to emphasize specific aspects. Using distinct colors to highlight call-to-action buttons.
After this step, I can start designing the wireframes for what would be the final product, but at the same time allowing me to change anything if needed.
The wireframes are a crucial step, enabling the visualization of the different pages of the interface, mapping out the structure and functionality of the product we are designing.
Each wireframe defines the place of essential elements such as navigation bars, buttons, and content sections.
By creating these wireframes, we give some structure to the work done before during the user flow and sketching phases. This provides a clear understanding of the product, facilitating adjustments as necessary.
This was the last step of the project, making the previous wireframes more visually appealing. This level of prototype not only better reflects the brand essence but also facilitates through testing.
I opted for simplicity in line with the client's preference, ensuring easy accessibility for users of different levels of web browsing experience.
The prototype was designed in Figma and this is the final version.